Unreal Engine – Ant Colony Optimisation Algorithm
Unreal Engine – Ant Colony Optimisation Algorithm
The ant colony optimization algorithm (ACO) is a probabilistic technique for solving computational problems which can be reduced to finding good paths through graphs. Artificial ants stand for multi-agent methods inspired by the behavior of real ants. It helps to solve various tasks, including vehicle routing, internet routing [ Wiki].
Finding an optimal path with brute force on the other hand would require a lot of computer power: (n-1)!/2 variant to compare, where n is the number of agents. For 15 points it would require to compare 43,589,145,600 paths.
With this plugin will be able to find the route for the same amount of points without notice.
Videos:
Finding an optimal path in changing environment using Ant Algorithm link;
How changing obstacles affects path, calculated using Ant Algorithm link;
Ant Algorithm in action for round objects on a moving platform: link;
Ant Algorithm represents Eiffel Tower made of different paths: link;
Ant Algorithm runtime path calculations for round objects link;
Drawing a path with Ant Algorithm using the editor in Unreal Engine 4 link.
Technical Details
Features:
Finding an optimal path for actors in the scene;
Great for NPC's patrolling path automation;
Editing path in the editor with WYSIWYG concept;
Adapting path to movin
Asset Details:
- Current Version: 4.26 - 4.27
- More Info: https://www.unrealengine.com/marketplace/en-US/product/ant-colony-optimisation-algorithm
Download links:
Comments
Add comment
Tags
Archive
« November 2024 » | ||||||
---|---|---|---|---|---|---|
Mon | Tue | Wed | Thu | Fri | Sat | Sun |
1 | 2 | 3 | ||||
4 | 5 | 6 | 7 | 8 | 9 | 10 |
11 | 12 | 13 | 14 | 15 | 16 | 17 |
18 | 19 | 20 | 21 | 22 | 23 | 24 |
25 | 26 | 27 | 28 | 29 | 30 |
Vote
New Daz3D, Poser stuff
New Books, Magazines