Game Development
Full Kit: This content will allow you to add detail and variety to your environment thanks to 60 unique models for the medieval interior of the throne room, bedroom, treasure vault, and more. Models are fully ready for use in the game: Created ac
This Mayan Temple set contains a range of different elements that can be used to build a large variety temple scenarios. All models are mapped to one large atlas texture for the wall elements and one for floor tiles. Assets are suitable for mobile and VR
The massive road pack contains 3 specific road kits making up over 120 meshes, over 200 textures. Comes with 10 Blueprints for common functionality. Drop adjust in details and move on, quick and easy, cause time is everything for success. Take a look at t
This package contains landscape material (uses tessellation) , some landscape alpha brushes and some stones Video: Technical Details Features: This package contains landscape material, some landscape alpha brushes and some stones Mesh: 13
Preview: UPDATE: The updated package now adds a ton more variety with magic sounds -- Fire, Ice, Earth, Electricity and more. Combine with the weapon sounds for unique attack and "got hit" sounds. The Magic & Melee Battle Sounds Library includes hu
Video preview 3D preview Character Guidlines How to use my female characters with Advanced Locomotion System V4: Part 1 V3: Part1 | Part2 Update 7/10/2019: Add new material, now you can blend color, textures, dirt as you want Removed Locomotion a
Video *New update for 4.26* File structure and assets are different to previous versions of Low Poly Snow Forest. PBR Materials Albedo, Normal, Roughness and subsurface scattering maps For the most optimised performance all trees and plants reference 1
Video Character overview 3D Character on Skefab Preview ** Character Guideline** How to use my female characters with Advanced Locomotion System V4: Part 1 V3: Part1 | Part2 Update 7/10/2019: Add new material Add OnHorse animations Removed Locomot
Update 1.1: Added revolving volumetric light ("god rays") on top of the lighthouse Fixed rocks and ground color (non-destructive, you can set the texture settings to default anytime) Better vegetation colors and subsurface lighting Minor adjustments to
Content Update 1.1 * Tweaked some LOD distances and LOD materials on some trees. * Tweaked the middle LODs on Large Trees to give a better seamless transistion. * Tweaked some scattering rules and distances to improve visuals. Videos: CONTENT SHOWCASE
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