Unity Pro 2019.1.10f1 Win x64
Unity Pro 2019.1.10f1 Win x64
Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software.
Facilities and software features of Professional Unity:
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages C #, jаvascript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and ...
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects
2019.1.10f1 Release Notes:
Fixes
-2D Fixed the rendering for edges on Spriteshape sometimes not happening when building on PS4.
-Android Fixed UnityWebRequest incorrectly failing due to malformed cookie.
-Editor Fixed Play mode Color tint is not removed when Play mode cannot be entered due to compiler errors.
-Editor Fixed the editor crash when using EditorStyles.WordWrappedLabel inside a toggle group.
-Graphics Fixed crash in Material::SetFloat after calling Graphics.Blit() due to missing BlitTexArraySlice shader.
-Graphics Fixed for texture streaming crash switching Quality Level.
-Graphics Fixed for Xbox 32-bit float formats in UAVs not working.
-IL2CPP Implemented the Environment:GetBundledMachineConfig method to always return a null string.
-IL2CPP Improved the managed thread pool performance on Posix platforms.
-LWRP Eliminated extra time spent on shader compilation during the build when "Optimize Mesh Data" is enabled.
-Mobile Fixed cases where displaying Standalone player on second display would cause developer console to display twice.
-Prefabs Fixed nested Canvases not getting treated as nested Canvases in Prefab Mode if the Canvas had no visual elements (CanvasRenderers) under it. This could cause properties to get reset due to being driven as a Screen Space Canvas.
-Scripting Fixed issue with "Coroutine continue failure" being emitted in some cases when calling -StopAllCoroutines() on a AsyncOperation.
-Scripting Fixed possible crashes in Editor when methods in UnsafeUtility receive a null pointer.
-Scripting Fixed serializedProperty.objectReferenceInstanceIDValue returns 0 for missing asset references.
-Terrain Fixed trees not being generated from Code in the Built Game when Terrain Data is created via Code using the Constructor.
-UI Fixed issue where Re-enabling game object with "Toggle group" loses information about previously checked toggle.
-UnityLinker Fixed a crash that could occur when a method has an unmanaged constraint.
-Vulkan Fixed memory leak when using Vulkan.
-Windows Fixed builds that use IL2CPP scripting backend not starting on Windows 7.
-XR Fixed app crashing when device is removed.
Fixes
-2D Fixed the rendering for edges on Spriteshape sometimes not happening when building on PS4.
-Android Fixed UnityWebRequest incorrectly failing due to malformed cookie.
-Editor Fixed Play mode Color tint is not removed when Play mode cannot be entered due to compiler errors.
-Editor Fixed the editor crash when using EditorStyles.WordWrappedLabel inside a toggle group.
-Graphics Fixed crash in Material::SetFloat after calling Graphics.Blit() due to missing BlitTexArraySlice shader.
-Graphics Fixed for texture streaming crash switching Quality Level.
-Graphics Fixed for Xbox 32-bit float formats in UAVs not working.
-IL2CPP Implemented the Environment:GetBundledMachineConfig method to always return a null string.
-IL2CPP Improved the managed thread pool performance on Posix platforms.
-LWRP Eliminated extra time spent on shader compilation during the build when "Optimize Mesh Data" is enabled.
-Mobile Fixed cases where displaying Standalone player on second display would cause developer console to display twice.
-Prefabs Fixed nested Canvases not getting treated as nested Canvases in Prefab Mode if the Canvas had no visual elements (CanvasRenderers) under it. This could cause properties to get reset due to being driven as a Screen Space Canvas.
-Scripting Fixed issue with "Coroutine continue failure" being emitted in some cases when calling -StopAllCoroutines() on a AsyncOperation.
-Scripting Fixed possible crashes in Editor when methods in UnsafeUtility receive a null pointer.
-Scripting Fixed serializedProperty.objectReferenceInstanceIDValue returns 0 for missing asset references.
-Terrain Fixed trees not being generated from Code in the Built Game when Terrain Data is created via Code using the Constructor.
-UI Fixed issue where Re-enabling game object with "Toggle group" loses information about previously checked toggle.
-UnityLinker Fixed a crash that could occur when a method has an unmanaged constraint.
-Vulkan Fixed memory leak when using Vulkan.
-Windows Fixed builds that use IL2CPP scripting backend not starting on Windows 7.
-XR Fixed app crashing when device is removed.
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