Unity Pro 2019.1.4f1 Win x64

Author Alex
2019-05-28
963
0
Unity Pro 2019.1.4f1 Win x64

Download next version of Unity Pro 2019.1.4f1 for Windows x64


Unity software or video games Unity3D design and manufacture a complete set, consisting of a powerful game engine and development environment programming and development. Unity easy to do because most of the games in the graphical environment and low utilization of code, many companies and encourages users to take advantage of it. Support for popular programming languages, using three-dimensional modeling software and intelligent motor outputs physics including characteristics of the Unity Pro software. Facilities and software features of Professional Unity:
-Visual attractive and user-friendly environment
-Mono powerful software for editing programming languages
-Support for programming languages ​​C #, jаvascript, and Boo
-Ability to import the output of three-dimensional design software such as 3ds Max, Maya, Blender, etc.
-There are a variety of Shader, effects and visual effects High Definition
-High-speed rendering operation
-Full simulation and advanced types of terrain, weather, automotive and ...
-nVIDIA PhysX engine to simulate physical, speed, friction, impact, etc.
-take advantage of new technologies lighting and shading for moving objects

Release notes v2019.1.4f1:

-2D: Foxed sprite atlases being packed when entering Play Mode when Sprite Packer Mode is set to "Enabled for builds".
-Android:Fixed a crash when SRP batcher is enabled on Vulkan on Mali GPUs.
-Android:Fixed wrong rendering in LWRP on GPUs that have EGL_GL_COLORSPACE_SRGB_KHR extension.
-Asset Import:Fixed an issue where blendshapes normals are always recalculated although the blend shape normals import setting is set to 'none'.
-Asset Import:Fixed an issue where blendShapes normals are broken when upgrading the project.
-Asset Import:Fixed an issue where normal import settings get applied to the whole selection when selecting multiple model assets.
-Asset Import:Fixed an issue where some kinds of assets might not refresh after an Editor restart using ADB v1.
-Asset Import:Fixed the root node of a model importer preset to be visible and editable.
-Core:Fixed executing an IJobParallelFor accessing deallocated memory and cause Unity to crash.
-Editor:Ensured duplicated prefabs retains transform values and other overrides.
-Editor:Fixed an Editor crash when clicking Shader dropdown in Material inspector.
-Editor:Fixed crash when duplicating prefabs with ConfigurableJoints.
-Editor:Fixed importing badly broken prefab variants where components could be assigned to multiple GameObjects.
-Editor:Fixed interacting with custom property drawer array resets the scroll bar position.
-Editor:Fixed reverting files in Collab occasionally displaying a blank message.
-Editor:Removed Extra FileIDs property that appears for some assets in the inspector.
-Graphics:Fixed issue with large scaled meshes with texture mip map streaming.
-Graphics:Fixed Unsupported textures such as reflection probes now load highest mip.
-IAP:Fixed editor crashing when updating/installing/importing IAP plugin.
-iOS:Fixed larger than 2k payloads not sent by UnityWebRequest when HTTP/2.
-OSX:[Metal] Fixed excessive fencing causing all GPU workload to be serialized.
-Package Manager:Fixed import of Complete Project category Asset Store Packages from 2018.1-2018.3, which could break Package Manager configuration in the importing project.
-Particles:Fixed particle rendering inconsistencies between Windows and macOS when a particle is generated by specifying RandomSeed.
-Profiler:Fixed an issue where the compilation guards for the memory profiler API would not reset after doing a player build.
-Profiler: Reduced profiler overhead when flushing data from Job threads.
-SceneManager: Fixed default shortcuts missing from SceneVis, Isolation and multi-hide are inaccessible.
-Services:Fixed crash from background thread on UWP when Crash Reporting is enabled.
-Terrain:Fixed terrain's Texture2D texture appearing white when copied using Instantiate Method via Script.
-Timeline: Fixe the PlayableGraph from being created twice when playing a timeline in play mode with the Timeline window opened.F
-Web:Fixed encoding support in url escaping.
-Windows:Fixed documentation summary in Visual Studio not being shown.
-XR:Fixed crash when transitioning to VR Mode from non-VR.
-XR:Fixed shell script permission denied error with Google VR when building iOS using the generated xcode project.

Download links:
Comments
Add comment
Add comment:
Your name:
Your E-Mail:
  • bowtiesmilelaughingblushsmileyrelaxedsmirk
    heart_eyeskissing_heartkissing_closed_eyesflushedrelievedsatisfiedgrin
    winkstuck_out_tongue_winking_eyestuck_out_tongue_closed_eyesgrinningkissingstuck_out_tonguesleeping
    worriedfrowninganguishedopen_mouthgrimacingconfusedhushed
    expressionlessunamusedsweat_smilesweatdisappointed_relievedwearypensive
    disappointedconfoundedfearfulcold_sweatperseverecrysob
    joyastonishedscreamtired_faceangryragetriumph
    sleepyyummasksunglassesdizzy_faceimpsmiling_imp
    neutral_faceno_mouthinnocent
I am not robot: *
Archive
«    November 2024    »
MonTueWedThuFriSatSun
 123
45678910
11121314151617
18192021222324
252627282930 
October 2023 (1)
May 2023 (1)
February 2023 (518)
January 2023 (532)
December 2022 (515)
November 2022 (504)
Vote
Upgrade to Premium