Computer Graphics Through OpenGL: From Theory to Experiments (2nd Edition, PDF)
Computer Graphics Through OpenGL: From Theory to Experiments (2nd Edition, PDF)
From geometric primitives to animation to 3D modeling to lighting, shading, and texturing, Computer Graphics Through OpenGL: From Theory to Experiments, Second Edition presents a comprehensive introduction to computer graphics that uses an active learning style to teach key concepts.
Equally emphasizing theory and practice, the book provides an understanding not only of the principles of 3D computer graphics, but also the use of the OpenGL Application Programming Interface (API) to code 3D scenes and animation, including games and movies.
The undergraduate core of the book is a one-semester sequence taking the student from zero knowledge of computer graphics to a mastery of the fundamental concepts with the ability to code applications using fourth-generation OpenGL. The remaining chapters explore more advanced topics, including the structure of curves and surfaces and the application of projective spaces and transformations.
Sumanta Guha | 2014 | ENG | Pages 951 | PDF | 155 MB
Download links:
http://nitroflare.com/view/8B4B9E63383E641/Computer-Graphics-Through-OpenGL_-_From-Theory-to-Experiments-2E.rar
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