Author Alex
2021-06-22
0
Pluralsight – Creating an Aged Portrait in ZBrush
In this ZBrush tutorial, we will go over a workflow and some techniques for sculpting a realistic, aged character bust. Software required: ZBrush 4R2, 3ds Max 2010, Photoshop CS6.
Author Alex
2021-05-25
0
Pluralsight – Typography Getting Started
In this course, Typography: Getting Started, you’ll gain a firm grasp on all things typography. First, you’ll explore the history of type, and dive into the structure of letter forms. Next, you’ll discover how these letter forms work together to create eye-pleasing and understandable pieces of information. Finally, you’ll bring it all together and learn how this content not only integrates into larger design systems, like websites and mobile
Author Alex
2021-05-5
3
Pluralsight – Creating Professional Studio Game Assets for Production in 3ds Max and Unity
Throughout these lessons we'll learn what it takes to create assets for a AAA game developer. We'll explore the technical theory of how to achieve consistent resolution for high end games by implementing Texel Density. We'll explore cutting edge tips and tricks for speeding up workflows and customizing our User Interface through basic scripting.
Author Alex
2021-05-5
3
Pluralsight – Rendering Impressive Architectural Interiors in 3ds Max and V-Ray
Throughout this 3ds Max and V-Ray tutorial we'll go through the complete modeling and rendering workflow for three architectural interior scenes.
Author Alex
2021-01-24
0
Pluralsight – Exploring Houdini's SOP Solver (ENG-RUS)
Houdini's SOP Solver is the industry standard procedural modeling tool. In this course, Exploring Houdini's SOP Solver, you'll learn how to create points, primitives, and vertices using vex. First, you'll explore some basic vector maths to allow you to have the knowledge and skills needed to create a wire growth solver. Next, you'll dive into using the Solver SOP and have the chance to learn several techniques via practical examples.
Author Alex
2021-01-12
0
Pluralsight – Introduction to C# Plug-in Development for Maya 2019
Since Extension 2 of Autodesk Maya 2013, the Maya .NET API, was introduced, developers gained the ability to create C# plug-ins for Maya using Microsoft's .NET technology. Like the Maya Python API, the .NET API is generated from the Maya C++ API, but with the added advantage of having corresponding classes containing the same names and set of functions
Author Alex
2020-09-21
2
Pluralsight – Compositing 3D into Video in Maya and After Effects
In this tutorial we'll learn how to take the output from a motion tracker app into Maya, import a 3D model to light and render, then jump into After Effects to composite it with our original footage. We'll begin the tutorial by setting up our motion tracked scene by adding the original footage and aligning everything to make working easier. We'll then bring in our 3D object and learn how to place it in our scene. We'll then learn how to create
Author Alex
2020-08-25
0
Pluralsight – FMOD Audio Implementation for Video Games
Creating dynamic, interactive, and versatile audio implementations for video games has never been easier. In this course, FMOD Audio Implementation for Video Games, you'll learn to use FMOD's sound module building blocks to put together some fantastic audio for your games. These techniques can help you get the most out of limited RAM space by using the audio files you have to maximum effect. First, you'll learn about different kinds of sounds
Author Alex
2020-08-15
0
Pluralsight – Creating a Prehistoric Creature Bust in ZBrush and Photoshop
In this series of tutorials, we will learn how to create a unique creature based off of our concept art. We will be talking about how to concept or create your own personal creature. We will cover a philosophy on research and sourcing, along with techniques to quickly render out our ideas in Photoshop.
Author Alex
2020-08-15
0
Pluralsight – Fiber Techniques in ZBrush
In this series of ZBrush tutorials, we'll be talking about the some of the ways you can use the new FiberMesh feature to create foliage, fur, or even human hair. ZBrush has always been a great tool for concepting characters and models and creating highly detailed sculpts. The materials, lighting, and rendering capabilities have also been continually enhanced and we can now get some great final images right out of ZBrush. One important thing that
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